Crafting intuitive, immersive, and player-friendly interfaces that enhance gameplay without getting in the way.
In addition to gameplay systems and level design, I also focus on crafting user experiences (UX) and user interfaces (UI) that are intuitive, responsive, and consistent with the overall game world. Through a combination of visual design, player psychology, and prototyping tools, I develop interfaces that guide players smoothly through their journey without breaking immersion.
User Experience (UX) and User Interface (UI) design are critical elements in game development. They determine how players navigate menus, receive feedback, manage inventory, and understand their goals. My role in this area involves designing interface layouts, wireframing interactions, and implementing systems inside Unreal Engine using Blueprints and UMG (Unreal Motion Graphics).
Whether it’s a start menu, HUD, health system, or mission log, I ensure that players feel oriented, informed, and immersed at all times.
I’ve designed a wide range of UI elements, including:






Visual Appeal: Focused on a visually appealing design with high-quality images and a modern color palette to enhance user engagement.
Usability: Ensured the app is user-friendly with clear icons, concise labels, and a straightforward navigation structure.
Responsive Design: Made the app responsive to different screen sizes and orientations, providing a consistent user experience across various devices.
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