Lets work!

Phone

+1 862-316-4161

Email

Lmartinez225@outlook.com

Website

https://lm.itakhost.net/

Address

Newark Nj, 07104

Social Links

Project

Team Citrine Project

One of the key projects I worked on was a group collaboration with three other developers. Together, we created a narrative-driven game set in a post-apocalyptic world where civilization has collapsed. The player takes on a critical survival mission designed to give humanity a final chance at rebuilding. I contributed to the level design, and story structure, helping to bring the vision to life.

Client

Unreal Engine

Start Date

Apr 22, 2025
Team Citrine Project

Unreal Engine Photos : LCMartinez 

Screenshot 2025-02-12 162848-1Screenshot 2025-02-12 180639
Screenshot 2025-02-18 021433Screenshot 2025-02-18 184255
Screenshot 2025-02-18 181656
Screenshot 2025-02-20 185508Screenshot 2025-02-20 185546
Screenshot 2025-02-19 114646

Description

This level was created as part of a team-based game development project focused on a post-apocalyptic survival mission. The scenario takes place in a flooded building where the second floor is submerged due to system failure. The player must navigate the environment, disable the power to avoid electrocution, and drain the water to safely progress.
We implemented layered objectives including:

  • Retrieving a mysterious artifact for scientific analysis
  • Collecting keycards to unlock critical areas
  • Managing resources like health packs and ammunition
  • Interactive keypads tied to player progression

We also integrated a scripted cutscene triggered when the player climbs down a ladder to transition between areas. The level was built using Unreal Engine and showcases our focus on atmosphere, player guidance, and immersive environmental storytelling.

Tools Used

  • Unreal Engine 5
  • Blueprint Scripting
  • Environment Modeling
  • Basic AI/Zombie Logic
  • Sequencer for Cutscenes

    Key Features
    Level Structure
  • SectionDescription
    RoofEntry point where the player begins. Introduces the world, objective, and sets up the descent.
    Main Building (Flooded Floor)Submerged environment filled with electrical hazards, zombies, and environmental storytelling.
    Basement / Treasure RoomFinal location holding the artifact. Requires puzzle-solving, a cutscene ladder transition, and enemy avoidance to access.
Technologies Used

Core Gameplay Features

  • 🔌 Power Shutdown Mechanic – Avoid electrocution by locating and disabling circuit systems.
  • 💧 Water Drain System – Water dynamically lowers once systems are shut off, revealing safe paths.
  • 🧠 Miniature Environmental Puzzles – Progression tied to exploration, sequencing, and item use.
  • 🎬 Cutscene Integration – Triggered when descending the ladder, helping guide player flow.
  • 🧟 Zombies & Obstacles – Light combat and avoidance elements that create tension and pacing.
  • 🗝️ Keycards & Interactive Keypads – Control locked doors and progression routes.
  • 🧰 Ammo & Health Pickups – Resources placed to balance challenge and survival.
Design Highlights

 Team Collaboration

  • Coordinated level layout across 3 major zones.
  • All team members took responsibility for a different zone or system:
    • Puzzle design
    • Lighting & atmosphere
    • Gameplay scripting (Blueprints)
    • Level dressing and flow
  • Project completed in under 3 weeks.

    Developer Notes

    “This level taught me how to collaborate efficiently under a tight timeline while balancing puzzle design, atmosphere, and narrative beats. It pushed my understanding of level pacing, resource management, and environmental storytelling.”
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