One of the key projects I worked on was a group collaboration with three other developers. Together, we created a narrative-driven game set in a post-apocalyptic world where civilization has collapsed. The player takes on a critical survival mission designed to give humanity a final chance at rebuilding. I contributed to the level design, and story structure, helping to bring the vision to life.
Unreal Engine Photos : LCMartinez








Description
This level was created as part of a team-based game development project focused on a post-apocalyptic survival mission. The scenario takes place in a flooded building where the second floor is submerged due to system failure. The player must navigate the environment, disable the power to avoid electrocution, and drain the water to safely progress.
We implemented layered objectives including:
We also integrated a scripted cutscene triggered when the player climbs down a ladder to transition between areas. The level was built using Unreal Engine and showcases our focus on atmosphere, player guidance, and immersive environmental storytelling.
Tools Used
| Section | Description |
|---|---|
| Roof | Entry point where the player begins. Introduces the world, objective, and sets up the descent. |
| Main Building (Flooded Floor) | Submerged environment filled with electrical hazards, zombies, and environmental storytelling. |
| Basement / Treasure Room | Final location holding the artifact. Requires puzzle-solving, a cutscene ladder transition, and enemy avoidance to access. |
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