Lets work!

Phone

+1 862-316-4161

Email

Lmartinez225@outlook.com

Website

https://lm.itakhost.net/

Address

Newark Nj, 07104

Social Links

Project

Scrap's Adventure Project

This is a solo project in which I designed the level layout and implemented core gameplay mechanics, focusing on player flow, environmental interaction, and overall game feel.

Client

Unreal Engine

Start Date

Mar 25, 2025
Scrap's Adventure Project
Description

🎮 Scraps: Solo Game Development Project

Post-Apocalyptic Exploration | Narrative Design | Unreal Engine 5

🧠 Project Overview

Scraps is a solo-developed narrative exploration level set in a haunting post-apocalyptic world, inspired by titles such as The Last of Us, Mad Max, and Borderlands. The environment draws from real-world references like abandoned urban areas in Ukraine, featuring overgrown cities, crumbling infrastructure, and a silent, foreboding atmosphere. The design emphasizes environmental storytelling, survival tension, and mystery-driven progression.

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📖 Narrative Setting

The player takes on the role of a Scraper—a lone survivor tracing a faint distress signal coming from the ruins of an old college on the edge of a desolate city. The goal: uncover the truth behind the signal, find potential survivors, or retrieve crucial lost data.

The level’s silence is only broken by distant creaks, collapsing structures, and the hum of danger. Nature has overtaken civilization, and remnants of the past linger through collapsed buildings, derelict tanks, and radioactive hotspots.

🛠️ Implemented Mechanics & Features

FeatureDescription
🎬 Cinematic Cutscene TriggersArea-based camera cuts dynamically shift the perspective when entering key narrative spaces to enhance immersion.
🧟 Zombie AIHostile enemies react to the player within their line of sight. They will track and attack, encouraging stealth or strategic movement.
🧑‍🤝‍🧑 NPC Interaction & Side QuestA non-player character can be interacted with to begin a short optional side quest, adding depth to the world.
🔢 Keypad Puzzle Trap MechanicA room mimicking a safe becomes a trap once entered, activating a collision box and alarm system. The player must solve a numeric keypad puzzle to unlock the door and escape.
🧮 Dynamic Button Logic SystemEach keypad button has unique behavior, but the system tallies the number of total presses required to unlock the door—adding unpredictability to each attempt.
🌆 Fully Custom Level DesignThe environment was designed entirely from scratch, including city layout, broken architecture, street clutter, tank placement, and lighting to support the narrative tone.
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🎨 Design Highlights

  • Inspired by real-world decay and cinematic post-apocalyptic design
  • Built using Unreal Engine 5 with Blueprint scripting
  • Focus on atmospheric storytelling, tension, and discovery
  • Blend of linear mission structure and interactive exploration

    🖼️ Screenshots & Visuals
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