This is a solo project in which I designed the level layout and implemented core gameplay mechanics, focusing on player flow, environmental interaction, and overall game feel.
Scraps is a solo-developed narrative exploration level set in a haunting post-apocalyptic world, inspired by titles such as The Last of Us, Mad Max, and Borderlands. The environment draws from real-world references like abandoned urban areas in Ukraine, featuring overgrown cities, crumbling infrastructure, and a silent, foreboding atmosphere. The design emphasizes environmental storytelling, survival tension, and mystery-driven progression.


The player takes on the role of a Scraper—a lone survivor tracing a faint distress signal coming from the ruins of an old college on the edge of a desolate city. The goal: uncover the truth behind the signal, find potential survivors, or retrieve crucial lost data.
The level’s silence is only broken by distant creaks, collapsing structures, and the hum of danger. Nature has overtaken civilization, and remnants of the past linger through collapsed buildings, derelict tanks, and radioactive hotspots.
🛠️ Implemented Mechanics & Features
| Feature | Description |
|---|---|
| 🎬 Cinematic Cutscene Triggers | Area-based camera cuts dynamically shift the perspective when entering key narrative spaces to enhance immersion. |
| 🧟 Zombie AI | Hostile enemies react to the player within their line of sight. They will track and attack, encouraging stealth or strategic movement. |
| 🧑🤝🧑 NPC Interaction & Side Quest | A non-player character can be interacted with to begin a short optional side quest, adding depth to the world. |
| 🔢 Keypad Puzzle Trap Mechanic | A room mimicking a safe becomes a trap once entered, activating a collision box and alarm system. The player must solve a numeric keypad puzzle to unlock the door and escape. |
| 🧮 Dynamic Button Logic System | Each keypad button has unique behavior, but the system tallies the number of total presses required to unlock the door—adding unpredictability to each attempt. |
| 🌆 Fully Custom Level Design | The environment was designed entirely from scratch, including city layout, broken architecture, street clutter, tank placement, and lighting to support the narrative tone. |









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